The Elder Scrolls Online: Greymoor Review

A full decade will have passed since Bethesda first awed us with the announcement of The Elder Scrolls V: Skyrim, which is considered one of the greatest sandbox RPGs of all time (if not for its depth or its main quest, then for the openness and flexibility of its world). The Elder Scrolls Online returns again to that frosty, Viking-esque province with its new Greymoor expansion, and it's... just fine. Its quests and setting are appetizing enough if you like your Nordic-themed fantasy served with a gooey side of vampires, but I never shook the feeling that ZeniMax Online's latest dish left the kitchen a tad too early. With The Elder Scrolls Online: Greymoor and Update 26, you can become a powerful Vampire and experience a tale that is both a compelling standalone story and part of the larger, Dark Heart of Skyrim year-long adventure.


Greymoor is certainly beautiful, to its credit.It's located in Skyrim's dark, humid northwest corner, but still manages to show how far ESO's graphics have come since we saw the eastern half of the area after launch in 2014. Makes a good subject for screenshots (which makes me want to know the property value of the graph above the unstable gap). Unfortunately, the creative potential is lost in the power of nostalgia. Perhaps we can accept that even though the story predates Skyrim by 800 years, the lonely fortress city looks exactly the same, but nearby Morthal is still just a small collection of shacks next to the swamp. Of course, there will be some differences during that time, just to make it different.


In the Greymoor Chapter’s main questline, you must investigate the emergence of a monstrous new threat that plagues the isolated kingdom of Western Skyrim. With a dark, brooding tone that leans heavily into gothic themes common to mystery and horror narratives, Zenimax Online Studios has crafted a storyline full of intrigue and danger for you and your companions to unravel.


At the heart of this new story is a group of monsters that rise from the depths of Blackreach and threaten the homeland of the Nords. These dark beasts are made up of vampires, werewolves, giants, witches, etc. They not only roam the wild, but also work towards some terrible purpose, which indicates that all Tamriel will become ill. Note that although you may have encountered these beasts in previous Elder Scrolls games, this new scary console is united in purpose and has many surprises for the guardians of the Skyrim.


The Graymour chapter contains a separate story, but it is also part of a larger narrative called The Heart of Darkness in the Sky. Starting with Harrowstorm DLC in February, to Greymoor and two yet to be released DLC, the stories you can experience in the new chapters are an important part of a year-long adventure. If this sounds daunting, don't worry - you can always jump into any of this year's content and still experience a unique and compelling story.